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SoniBall now online!

Regular readers will remember seeing me write about how successful my project was for Golan Levin’s class last semester.  That project (which nearly all of my friends have played at some point or another), was a game/toy called Soniball and written with Processing.  Sadly, I was not able to get Soniball working on the web for a long time.  Well, it turns out that Java applets don’t like to run when the applets resolution is bigger than the browser.  So, I’ve scaled Soniball down to mini-size and now have it online for everyone to enjoy!

I’ve even left in links to the code.  But please don’t talk to me about what a nasty mess my code is - I’m well aware but have neither the time nor the motivation to fix it.  I’m a designer not a developer.  The only reason I’ve left the links to the code is because several people have asked me for it.  Well, it’s there and free to anyone to use.  The only thing that I ask is that if you use the code (or scrap it and rebuild the whole thing), please credit me.  Or, better yet, get in touch with me and we’ll work on improving the whole thing together!  I would love to see this project continue, but I simply don’t have the time to code it right now.

Finally, a few things to know before loading it up: you’ll get a message asking if you want to trust a certificate from Sun, just say “yes” or “trust” or whatever.  Also, be patient!  The applet is about 10 megs because of all the sound samples, so it takes a while to load.  Also, please remember that the original version that I was so proud of was huge and projected on the wall, making for rather a different experience.

So, without further ado, I present SoniBall!

2 Responses

  1. Jeff Says:

    Paul,

    Kudos on this. I think I saw it last in its developmental stage and I’ve gotta tell you, it is *awesome*.

  2. Paul Says:

    Thanks Jeff! I’m really glad you liked it!

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September 28th, 2008
Posted by Paul in Uncategorized |